Sunday, July 24, 2011

Kinect


Kinect for Xbox 360, or simply Kinect (originally known by the code name Project Natal), is a motion sensing input device by Microsoft for the Xbox 360 video game console. Based around a webcam-style add-on peripheral for the Xbox 360 console, it enables users to control and interact with the Xbox 360 without the need to touch a game controller, through a natural user interface using gestures and spoken commands. The project is aimed at broadening the Xbox 360's audience beyond its typical gamer base. Kinect competes with the Wii Remote Plus and PlayStation Move with PlayStation Eye motion controllers for the Wii and PlayStation 3 home consoles, respectively.

Kinect was launched in North America on November 4, 2010, in Europe on November 10, 2010, in Australia, New Zealand and Singapore on November 18, 2010 and in Japan on November 20, 2010. Purchase options for the sensor peripheral include a bundle with the game Kinect Adventures and console bundles with either a 4 GB or 250 GB Xbox 360 console and Kinect Adventures.

After selling a total of 8 million units in its first 60 days, the Kinect holds the Guinness World Record of being the "fastest selling consumer electronics device". 10 million units of the Kinect sensor have been shipped as of March 9, 2011.

Microsoft has released of a non-commercial Kinect software development kit for Windows on June 16, 2011, with a commercial version following at a later date.This SDK will allow .Net developers to write Kinecting apps in C++/CLI, C#), or Visual Basic .NET.

Kinect is based on software technology developed internally by Rare, a subsidiary of Microsoft Game Studios owned by Microsoft, and on range camera technology by Israeli developer PrimeSense, which interprets 3D scene information from a continuously-projected infrared structured light. This 3D scanner system called Light Codingemploys a variant of image-based 3D reconstruction. The Kinect sensor horizontal bar connected to a small base with a motorized pivot and is designed to be positioned lengthwise above or below the video display. The device features an "RGB camera, depth sensor and multi-array microphone running proprietary software", which provide full-body 3D motion capture, facial recognition and voice recognition capabilities. At launch, voice recognition was only made available in Japan, the United Kingdom, Canada and the United States. Mainland Europe will receive the feature in spring 2011. The Kinect sensor's microphone array enables the Xbox 360 to conduct acoustic source localization and ambient noise suppression, allowing for things such as headset-free party chat over Xbox Live.

The depth sensor consists of an infrared laser projector combined with a monochrome CMOS sensor, which captures video data in 3D under any ambient light conditions.The sensing range of the depth sensor is adjustable, and the Kinect software is capable of automatically calibrating the sensor based on gameplay and the player's physical environment, accommodating for the presence of furniture or other obstacles.

Described by Microsoft personnel as the primary innovation of Kinect, the software technology enables advanced gesture recognition, facial recognition and voice recognition.[38] According to information supplied to retailers, Kinect is capable of simultaneously tracking up to six people, including two active players for motion analysis with a feature extraction of 20 joints per player. However, PrimeSense has stated that the number of people the device can "see" (but not process as players) is only limited by how many will fit in the field-of-view of the camera.

Through reverse engineering efforts, it has been determined that the Kinect sensor outputs video at a frame rate of 30 Hz. The RGB video stream uses 8-bit VGA resolution (640 × 480 pixels) with a Bayer color filter, while the monochrome depth sensing video stream is in VGA resolution (640 × 480 pixels) with 11-bit depth, which provides 2,048 levels of sensitivity. The Kinect sensor has a practical ranging limit of 1.2–3.5 m (3.9–11 ft) distance when used with the Xbox software. The area required to play Kinect is roughly 6m², although the sensor can maintain tracking through an extended range of approximately 0.7–6 m (2.3–20 ft). The sensor has an angular field of view of 57° horizontally and 43° vertically, while the motorized pivot is capable of tilting the sensor up to 27° either up or down. The horizontal field of the Kinect sensor at the minimum viewing distance of ~0.8 m (2.6 ft) is therefore ~87 cm (34 in), and the vertical field is ~63 cm (25 in), resulting in a resolution of just over 1.3 mm (0.051 in) per pixel. The microphone array features four microphone capsules and operates with each channel processing 16-bit audio at a sampling rate of 16 kHz.

Because the Kinect sensor's motorized tilt mechanism requires more power than can be supplied via the Xbox 360's USB ports, the device makes use of a proprietary connector combining USB communication with additional power. Redesigned Xbox 360 S models include a special AUX port for accommodating the connector, while older models require a special power supply cable (included with the sensor that splits the connection into separate USB and power connections; power is supplied from the mains by way of an AC adapter.

History

Kinect was first announced on June 1, 2009 at E3 2009 under the code name "Project Natal". Following in Microsoft's tradition of using cities as code names,"Project Natal" was named after the Brazilian city of Natal as a tribute to the country by Brazilian-born Microsoft director Alex Kipman, who incubated the project. The name Natal was also chosen because the word natal means "of or relating to birth", reflecting Microsoft's view of the project as "the birth of the next generation of home entertainment".

Three demos were shown to showcase Kinect when it was revealed at Microsoft's E3 2009 Media Briefing: Ricochet, Paint Party and Milo & Kate. A demo based on Burnout Paradise was also shown outside of Microsoft's media briefing. The skeletal mapping technology shown at E3 2009 was capable of simultaneously tracking four people, with a feature extraction of 48 skeletal points on a human body at 30 Hz.

It was rumored that the launch of Project Natal would be accompanied with the release of a new Xbox 360 console (as either a new retail configuration, a significant design revision and/or a modest hardware upgrade). Microsoft dismissed the reports in public and repeatedly emphasized that Project Natal would be fully compatible with all Xbox 360 consoles. Microsoft indicated that the company considers it to be a significant initiative, as fundamental to the Xbox brand as Xbox Live, and with a launch akin to that of a new Xbox console platform. Kinect was even referred to as a "new Xbox" by Microsoft CEO Steve Ballmer at a speech for the Executives' Club of Chicago.When asked if the introduction will extend the time before the next-generation console platform is launched (historically about 5 years between platforms), Microsoft corporate vice president Shane Kim reaffirmed that the company believes that the life cycle of the Xbox 360 will last through 2015 (10 years).

During Kinect's development, project team members experimentally adapted numerous games to Kinect-based control schemes to help evaluate usability. Among these games were Beautiful Katamari and Space Invaders Extreme, which were demonstrated at the Tokyo Game Show in September 2009.According to creative director Kudo Tsunoda, adding Kinect-based control to pre-existing games would involve significant code alterations, making it unlikely for Kinect features to be added through software updates.

Although the sensor unit was originally planned to contain a microprocessor that would perform operations such as the system's skeletal mapping, it was revealed in January 2010 that the sensor would no longer feature a dedicated processor. Instead, processing would be handled by one of the processor cores of the Xbox 360's Xenon CPU.According to Alex Kipman, the Kinect system consumes about 10-15% of the Xbox 360's computing resources. However, in November, Alex Kipman made a statement that "the new motion control tech now only uses a single-digit percentage of the Xbox 360's processing power, down from the previously stated 10 to 15 percent." A number of observers commented that the computational load required for Kinect makes the addition of Kinect functionality to pre-existing games through software updates even less likely, with concepts specific to Kinect more likely to be the focus for developers using the platform.

On March 25, Microsoft sent out a save the date flier for an event called the "World Premiere 'Project Natal' for the Xbox 360 Experience" at E3 2010. The event took place on the evening of Sunday, June 13, 2010 at the Galen Center and featured a performance by Cirque du Soleil. It was announced that the system would officially be called Kinect, a portmanteau of the words "kinetic" and "connect", which describe key aspects of the initiative. Microsoft also announced that the North American launch date for Kinect will be November 4, 2010. Despite previous statements dismissing speculation of a new Xbox 360 to accompany the launch of the new control system, Microsoft announced at E3 2010 that it was introducing a redesigned Xbox 360, complete with a connector port ready for Kinect. In addition, on July 20, 2010, Microsoft announced a Kinect bundle with a redesigned Xbox 360, to be available with the Kinect launch.

On June 16, 2011, Microsoft announced its official release of its SDK for non-commercial use.

On July 21, 2011, Microsoft announced that the first ever white Kinect sensor would be available as part of the "Xbox 360 Limited Edition Kinect Star Wars Bundle", which also includes custom a Star Wars-themed console and controller, and copies of Kinect Adventures and Star Wars Kinect. Previously, all Kinect sensors had been glossy black.
 
Launch


A January 2010 promotional banner indicating the expected release of Kinect (then "Project Natal") by holiday 2010

Microsoft had an advertising budget of US$500 million for the launch of Kinect, a larger sum than the investment at launch of the Xbox console. The marketing campaign You Are the Controller, aiming to reach new audiences, included advertisements on Kellogg's cereal boxes and Pepsi bottles, commercials during shows such as Dancing with the Stars and Glee as well as print ads in various magazines such as People and InStyle.

On October 19, Microsoft advertised Kinect on The Oprah Winfrey Show by giving free Xbox 360 consoles and Kinect sensors to the people in the audience.Two weeks later, Kinect bundles with Xbox 360 consoles were also given away to the audience of Late Night With Jimmy Fallon.On October 23, Microsoft held a pre-launch party for Kinect in Beverly Hills. The party was hosted by Ashley Tisdale and was attended by soccer star David Beckham and his three sons, Cruz, Brooklyn, and Romeo. Guests were treated to sessions with Dance Central and Kinect Adventures, followed by Tisdale having a Kinect voice chat with Nick Cannon. Between November 1 and November 28, Burger King gave away a free Kinect bundle "every 15 minutes".

A major event was organized on November 3 in Times Square, where singer Ne-Yo performed with hundreds of dancers in anticipation of Kinect's midnight launch.During the festivities, Microsoft gave away T-shirts and Kinect games.


0 comments:

Post a Comment